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Creation of games for mobile devices on Android, iOS. Top 3 popular genres

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With the development of the power of smartphones, computer games have moved to the phone, and now anyone can download the application and go through a couple of levels while riding the subway or lining up. If for people this is an opportunity to have an interesting time, then for companies it is an opportunity to earn and gain fame. In the article we tell you how to choose the type of future game.

Popular genres of mobile games

Knowing the basic mechanics will help you make a choice, keep an eye on other companies and understand general trends during promotion. According to the latest data, over the past few years, the following genres have entered the top 3 gaming mobile applications:

MMORPG

One of the oldest types of games stands for "Massively Multiplayer Online Role Playing Game". Here, developers create separate fantasy worlds with dungeons, monsters, dragons, demons and gods. Participants pump the hero, gaining skills and powers in battles with other players or invented characters. In popular applications, up to several thousand heroes can play online at the same time, divided into groups of 5-100 people. Previously, only computers could pull this, but with the development of smartphones, MMORPG switched to the mobile version without any problems.

MOBA

They are a mixture of RTS (English Real-time strategy, RTS) and action. The user controls one of the characters and selects skills and abilities: usually mages, knights and warriors. Uniting in groups, people fight with each other for products, objects and power in the virtual world. To successfully complete the stages, you need a good speed of reaction and movement of fingers on the screen and enough patience to complete the battle. The mobile version doesn't have the same depth of mechanics and strategy as the PC versions, but that doesn't stop it from capturing attention for a long time. MOBA examples: Mobile Legends, Arena of Valor, Vainglory

Battle royale

The idea was partly borrowed from the films "Battle Royale" and "The Hunger Games", and players fight each other for ammunition, armor, buildings, etc., in order to survive. Resources are distributed around the map, and the player must collect and properly dispose of them in order to maintain power. Large-scale maps, a large selection of weapons and armor make the user experience especially exciting. The main audience of Battle Royale is teenagers 8-15 years old. Almost all gaming applications do not charge, and the creators earn through advertising.

Examples: Fortnite, Apex Legends, Call of Duty: Warzone

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