- Maya/Blender - 1 year
- Zbrush - 1 year
- Substance painter - 1 year
- Adobe Photoshop - professional skills
- Knowledge of the principles and errors of modeling, UV - unwrapping, texturing and baking texture maps for game projects in casual and hyper-casual style.
- Knowledge of the principles of basic animation and export to the engine.
- Ability to adhere to the given style according to the examples provided, as well as adhere to the deadlines for completing tasks.
- Hi-Poly and Low-Poly modeling skills, setting up scenes for rendering, basic animation and export to the engine.
- Ability to animate 3D and 2D materials
Will be plus
- The ability to change the proportions of the character for styling
- Artistic taste, sense of style
- Must have a portfolio