Vacancy

3D Artist

Software

  • Maya/Blender - 1 year
  • Zbrush - 1 year
  • Substance painter - 1 year
  • Adobe Photoshop - professional skills

Requirements:

  • Knowledge of the principles and errors of modeling, UV - unwrapping, texturing and baking texture maps for game projects in casual and hyper-casual style.
  • Knowledge of the principles of basic animation and export to the engine.
  • Ability to adhere to the given style according to the examples provided, as well as adhere to the deadlines for completing tasks.
  • Hi-Poly and Low-Poly modeling skills, setting up scenes for rendering, basic animation and export to the engine.
  • Ability to animate 3D and 2D materials

Will be plus

  • The ability to change the proportions of the character for styling
  • Artistic taste, sense of style
  • Must have a portfolio

To send a resume

File not selected